This Zenonia 5 – Wheel of Destiny Psychic Tornado Wizard is created in attempt to help you develop a wizard based on three main skills, these are Psychic Ball, Tornado, and Psychic Spin/Starfall.
The Wizard/Mage class in Zenonia 5 has been nerfed and isn’t as powerful as one would expect from a spellcaster class. There are also a lot of useless spells and skills so we’re not going to bother with those skill. The last skill is always “supposed” to be the best but it’s long cool time and expensive SP consumption make it a poor choice for players.
*Warning: This guide is only for casual playthroughs. This is not for PvP or new game plus. Use it at your own risk. Comment below if you think you got better.
*This guide is under copyright and should only be used personally and not redistributed.
Non-New Game Plus Players only!
Why Psychic Ball?
This skill is really shatters into 4 projections and immobilizes enemies. It’s really good for the first playthrough but the second play through may not be that useful. If you can “Save” and not use any skill points then do so. It’s fast cool down time.
Like the Psychic Ball, Tornado has a really fast cool down time which is good for players. And it double hits.
Skill Tree Start [Non-new game plus players]
In no specific order, but you should max the following skills
- Psychic Ball
- Tornado [Psychic Ball/Pre-req]
- Magic Arrow
- Starfall/Psychic Spin [Psychic Shield or Mental Break/Pre-req]
- ATT Increase
- CRI Rate Increase
Passive Skill Tree [Non-new game plus players]
For beginners, it is recommended that you place 2 points in CON (Increases Health) and 1 point in INT (Increase Attacks/SP) at each level up.
For Veteran players, it is recommended that you place 1 points in CON (Increases Health) and 2 point in INT (Increase Attacks/SP) at each level up.